8 bit style Megaman 11
- 14Protoman
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8 bit style Megaman 11
Title
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
Re: 8 bit style Megaman 11
As someone who is watching MM11 videos, i dunno what you mean.14Protoman wrote: ↑Wed May 29, 2019 1:21 pmTitle
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
Dude trying to get a spriters job in the game. Also known as Play Dash, forgive me for my stupid past.
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Currently working on Rivals of Aether content!
- 14Protoman
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Re: 8 bit style Megaman 11
if you have any ideas, post a sprite hereBlast Man wrote: ↑Wed May 29, 2019 1:45 pmAs someone who is watching MM11 videos, i dunno what you mean.14Protoman wrote: ↑Wed May 29, 2019 1:21 pmTitle
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
Re: 8 bit style Megaman 11
Sir if i will get hired and make content for 1.6 that could be MM11 the enemies would count as spoilers so sadly not now.14Protoman wrote: ↑Wed May 29, 2019 6:35 pmif you have any ideas, post a sprite hereBlast Man wrote: ↑Wed May 29, 2019 1:45 pmAs someone who is watching MM11 videos, i dunno what you mean.14Protoman wrote: ↑Wed May 29, 2019 1:21 pmTitle
Does anyone have any idea how some enemies of MM11 could be seen in 8 bit?
if you know publish it in this thread
Dude trying to get a spriters job in the game. Also known as Play Dash, forgive me for my stupid past.
Currently working on Rivals of Aether content!
Currently working on Rivals of Aether content!
- 14Protoman
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Re: 8 bit style Megaman 11
Well Playdash, now that you lost, I guess you could show some of your sprites, by the way I congratulate your effort anywayBlast Man wrote: ↑Wed May 29, 2019 7:01 pmSir if i will get hired and make content for 1.6 that could be MM11 the enemies would count as spoilers so sadly not now.
- 14Protoman
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Re: 8 bit style Megaman 11
I hope several of you have an idea, feel free to show your sprites
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Re: 8 bit style Megaman 11
I have not achieved to do Mawaru C, I do know that looking at Crazy Razy is the key to adapt the former to 8-bit. The concept art looks like a Mega Man 1 enemy.
https://megaman.fandom.com/wiki/Mawaru_ ... waru_C.png
https://megaman.fandom.com/wiki/Mawaru_ ... waru_C.png
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Re: 8 bit style Megaman 11
Here is Pipetto.14Protoman wrote: ↑Fri Jun 07, 2019 11:22 pmI hope several of you have an idea, feel free to show your sprites

EDIT: I somehow made a better Pipetto in some small minutes.

Dude trying to get a spriters job in the game. Also known as Play Dash, forgive me for my stupid past.
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- Nigel Chinclucker
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Re: 8 bit style Megaman 11
I actually have my own Pipetto sprite. He's probably the easiest of the newest enemies to sprite.Blast Man wrote: ↑Sat Jun 08, 2019 6:23 amHere is Pipetto.14Protoman wrote: ↑Fri Jun 07, 2019 11:22 pmI hope several of you have an idea, feel free to show your sprites
EDIT: I somehow made a better Pipetto in some small minutes.
![]()

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Re: 8 bit style Megaman 11
This is the one i made, though the tube is rather big.


creator of Mega Man Maker Plus, 1/2/9/10 SFX Mod, and the (other) Game Boy mod
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bunby catcher and splash woman are here i repeat bunby catcher and splash woman are here
currently playing modded terraria
bunby catcher and splash woman are here i repeat bunby catcher and splash woman are here
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Re: 8 bit style Megaman 11
Other enemies in 8bit and Gimmicks too please.
Re: 8 bit style Megaman 11
Here are sprites for The Missile cones, Anti-Eddie, and K-Drones
(Sorry don't know how to make them bigger, also first time making sprites for anything)







(Sorry don't know how to make them bigger, also first time making sprites for anything)







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Best Megaman theme: https://youtu.be/Z2ACqGtQodM
- Nigel Chinclucker
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Re: 8 bit style Megaman 11
I made a Block Man


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Re: 8 bit style Megaman 11
Enemies, not bosses.
- Nigel Chinclucker
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Re: 8 bit style Megaman 11
Bosses are enemies
My Most Popular Levels:
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283233: Cheery Happy Funtime
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204335: Runaway Train
- 14Protoman
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Re: 8 bit style Megaman 11
Minor enemiesNigel Chinclucker wrote: ↑Sat Jun 15, 2019 6:02 pmBosses are enemies
- 14Protoman
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Re: 8 bit style Megaman 11
With anti eddie confirmed, I wonder how the remaining minor enemies might look, all felt free to show their sprites.
And take the step to revive the thread.
And take the step to revive the thread.
Re: 8 bit style Megaman 11
They are common enemies but stronger.14Protoman wrote: ↑Sat Jun 15, 2019 10:38 pmMinor enemies

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Re: 8 bit style Megaman 11
I mean non-boss enemiesastro man wrote: ↑Sun Aug 04, 2019 2:52 amThey are common enemies but stronger.![]()
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Re: 8 bit style Megaman 11
Crunch Don

Droppy, Brushy, and Wipey


Droppy, Brushy, and Wipey

My Most Popular Levels:
283233: Cheery Happy Funtime
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204335: Runaway Train
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204335: Runaway Train
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