Spinning Wheel and Air Stone/Fire/Nut

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WreckingPrograms
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Spinning Wheel and Air Stone/Fire/Nut

Post by WreckingPrograms » Wed Aug 07, 2019 12:12 am

If you've watched our anniversary announcement, you will know that we're adding content from Mega Man 11! We already revealed Anti-Eddie, and today we're sharing an additional enemy and gimmick. Please take a look!

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Created this game, I guess.

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 8JKN4 » Wed Aug 07, 2019 12:14 am

nice
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Brazencoronet17 » Wed Aug 07, 2019 12:15 am

Yeet I'm nutting to this

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by ihazkirbro » Wed Aug 07, 2019 12:22 am

Where did The Spinning Wheel appear?
Edit: Just remembered its from Acid Man Stage
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 02gn » Wed Aug 07, 2019 12:26 am

>MM10 Training tiles
Yes!
>Spinning platforms
YEEEES!
>Air bots and Ballade BG (MMK possibly confirmed)
COME TO PAPA!
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by ihazkirbro » Wed Aug 07, 2019 12:34 am

Also, I hope it will be configurable in which direction it spins, being stuck in a clockwise motion might make it useless in some situations.
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Megamanvwxyz » Wed Aug 07, 2019 1:26 am

Nice, especially the new animated tilesets, but I was hoping 1.6 would release this month, but now I don't think it will, so now I'm hoping for sometime next month/ October at the latest, but I guess only Time Man will tell.
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by BenPlusMM » Wed Aug 07, 2019 1:49 am

Y E S
Eggery.

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by UlticraftMTT » Wed Aug 07, 2019 1:57 am

wheeeellls yes

and my favorite enemy
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by anthonytheredbear » Wed Aug 07, 2019 1:59 am

WreckingPrograms wrote:
Wed Aug 07, 2019 12:12 am
If you've watched our anniversary announcement, you will know that we're adding content from Mega Man 11! We already revealed Anti-Eddie, and today we're sharing an additional enemy and gimmick. Please take a look!

Image
hmmmm

08/15/2019 or 08/25/2019 hmmm

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Blue_Bummer » Wed Aug 07, 2019 3:52 am

Top notch work as always!!! So looking forward to the next release!!! 8-)
anthonytheredbear wrote:hmmmm

08/15/2019 or 08/25/2019 hmmm
OK anthony, I must know... What's your reasoning on these dates? Is it based on some subtle hints you're reading somewhere or is it just a "gut feeling?"

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by phunguy06 » Wed Aug 07, 2019 6:33 am

Spinning Wheels? You bet I'm gonna make a level around that.
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by MegaJosh67 » Wed Aug 07, 2019 6:38 am

Nice!
Also did anyone notice that the floor light got an updated sprite? (Might just be me though)
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by phunguy06 » Wed Aug 07, 2019 6:41 am

ihazkirbro wrote:
Wed Aug 07, 2019 12:34 am
Also, I hope it will be configurable in which direction it spins, being stuck in a clockwise motion might make it useless in some situations.
Yeah, the gif does show it moving both clockwise and anti-clockwise.
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by TheCreativeEye » Wed Aug 07, 2019 7:38 am

No music changer bruh
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Uranus » Wed Aug 07, 2019 9:25 am

Great bruh
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by QuartexGames » Wed Aug 07, 2019 9:36 am

Well. HOLY FUCK.

Now That's awesome.
But on other side I hope for Big Snakey to be added.
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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by Neo Cutman » Wed Aug 07, 2019 11:34 am

Nice enemy, but isn't he too visible in the inactive state? Is it possible to turn him a little less visible?

Spinning wheels are a good gimmick, but please add acid and pipetto too.

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by LeonardMan » Wed Aug 07, 2019 1:28 pm

Oh, good. We can simulate Reznor boss fights now. :lol:

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Re: Spinning Wheel and Air Stone/Fire/Nut

Post by 02gn » Wed Aug 07, 2019 4:31 pm

LeonardMan wrote:
Wed Aug 07, 2019 1:28 pm
Oh, good. We can simulate Reznor boss fights now. :lol:
Haha! I literally had the same idea dude!
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