LeonardMan wrote: ↑
Fri Nov 01, 2019 9:57 pm
Blue_Bummer wrote: ↑
Fri Nov 01, 2019 2:35 pm
If future patches do tend to grow in development length then I would have to re-iterate the proposal to the Dev team doing incremental smaller updates of bite sized content every 3 months or so while progress would be made on the full larger patch update goals they set.
I agree with you here. Just develop half of an update's usual content
so that they can launch patches more frequently. We'd be getting less new content, but we'd be getting it more freuqently! Instead of spending an entire year tearing our hair out wondering if the Robot Masters we want are going to be in the next update or not.
Bold type added for focus of my response..
I'd be content with just smaller updates even. Keeping it at simple smaller updates at first quarter
and third quarter
of development cycle could feature things not requiring major code changes like..
*Adding Select Minor Enemies that work with existing codebase
At second quarter
of development add things that might be more advanced and require a little more effort on the development side like..
*New Bosses (Robot Masters)
*New Level Objects
The first, second and third quarter updates could feature any mix of those in small portions give or take. It sounds like a lot but it doesn't have to be everything in the list, or even alot. An example for a first quarter or third quarter update could be..
5 new backgrounds, 5 new tilesets, 4 new soundtracks and 5 new minor enemies.
A second quarter update (featuring more advanced additions to MMM) could be...
1 new weapon, 1 new robot master, 2 new level objects.
The final 4th quarter update
could be the usual goal of the Development team for a major patch. Complete with new features for the Editor/servers/etc along with all the usual added content they put in.
Quarters would be split according to the Developers' leisure. A quarter could be 3 to 5 months, depending on what works for the Devs' timetable. I wouldn't recommend going longer than 5 months for a quarterly system or it would be self defeating on the purpose. If the Devs sat down, decided on their goals, and decided comfortably what they wanted and how long to get there, that would determine the length between quarterly updates.
I would think this would be an exciting system for the fans as they get to nibble on development while waiting for the next main course of a major update.
A great way to pacify the masses and keep fans engaged.
I have to stress at the Developers' leisure
so as to say at the rate they feel comfortable with releasing content. I would want this to benefit everyone and not just those of us who are eager to play with their newest works of marvel.
For the 1st to 3rd quarterly updates there's a huge amount of content to be tapped with all the backlog of previous Mega Man games still having plenty to offer (Mega Mans 1 thru 9 and PU).