Propeller Spike

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D-Man
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Propeller Spike

Post by D-Man » Mon Jun 29, 2020 1:25 am

What?
Flying spiky ball that can move back and forth, attempting to hurt the player. From MM8.

How?
Propeller Spikes are 1x1 non-solid objects in the editor. The maker can set a start point and end point when placing it, and these points are connected by a red line. Placing both points in the same location will make it stationary. They can pass through solid terrain, and deal 7 damage when touched.

Why?
The Propeller Spike can serve as a simple, non-lethal, and indestructible hazard for makers, and the option to have it move gives it more flexibility than something like a Force Beam.
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QuartexGames
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Re: Propeller Spike

Post by QuartexGames » Mon Jun 29, 2020 8:18 am

Yup, perfect gimmick. Ofc. there are many others, but what makes Propeller Spike special is how simple it works. It's like Anti-Footholder, being a great addition in making levels. I approve.
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6bee
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Re: Propeller Spike

Post by 6bee » Mon Jun 29, 2020 9:17 pm

We have a bunch of indestructible ground-patrolling obstacles, but no airborn ones. This is something we really need.

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