Version 1.4.2.1

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Blast Man
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Re: Version 1.4.2.1

Post by Blast Man » Fri Jan 25, 2019 9:32 am

As another comment on it, it is possible the game tries to switch you to the normal graphics after you get stoned while sliding, but fails due to a problem with the code and keeps you in the stone graphic until you change your mode.
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Bean man
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Re: Version 1.4.2.1

Post by Bean man » Mon Jan 28, 2019 1:01 am

If you spawn on a ladder and hold down while a boss intro is happening you will continuously climb down with no control, though you can fire charged shots.
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Blast Man
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Re: Version 1.4.2.1

Post by Blast Man » Fri Feb 01, 2019 11:27 am

Nobody noticed that Napalm BG's icon is bugged?
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Re: Version 1.4.2.1

Post by Snivymaster1337 » Sun Feb 03, 2019 8:40 pm

I don't know how this happened, but...
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: Game End
for object objGlobalControl:

global variable <unknown built-in variable>(-1610512518, -2147483648) not set before reading it.
at gml_Object_objGlobalControl_Other_3
############################################################################################
THE SNIVY OVERLORD HAS AWOKEN

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NMario84
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Re: Version 1.4.2.1

Post by NMario84 » Thu Feb 07, 2019 10:21 pm

Blast Man wrote:
Fri Feb 01, 2019 11:27 am
Nobody noticed that Napalm BG's icon is bugged?
Please explain. I don't see anything wrong with it.
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Blast Man
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Re: Version 1.4.2.1

Post by Blast Man » Fri Feb 08, 2019 8:17 am

NMario84 wrote:
Thu Feb 07, 2019 10:21 pm
Blast Man wrote:
Fri Feb 01, 2019 11:27 am
Nobody noticed that Napalm BG's icon is bugged?
Please explain. I don't see anything wrong with it.
The bottom part is glitchy
Blast Man is sure a cool character, am i right?
I am actually Play Dash, but i learned my mistake since.

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Blast Man
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Re: Version 1.4.2.1

Post by Blast Man » Fri Feb 08, 2019 11:06 am

Image
Blast Man is sure a cool character, am i right?
I am actually Play Dash, but i learned my mistake since.

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NMario84
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Re: Version 1.4.2.1

Post by NMario84 » Fri Feb 08, 2019 6:52 pm

Clipping into walls I believe has been a thing since 1.0 TMK. Unless it's something very specific to napalm man tiles that act differently than what the other tiles do.
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Re: Version 1.4.2.1

Post by DoctorLumen » Fri Feb 08, 2019 9:36 pm

Blast Man wrote:
Fri Feb 08, 2019 11:06 am
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If you look closely you can see Mega Man's shadow
Does this mean it's another 6 weeks until v1.5 comes out? ;)

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Blast Man
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Re: Version 1.4.2.1

Post by Blast Man » Sat Feb 09, 2019 7:32 am

NMario84 wrote:
Fri Feb 08, 2019 6:52 pm
Clipping into walls I believe has been a thing since 1.0 TMK. Unless it's something very specific to napalm man tiles that act differently than what the other tiles do.
No it isn't something specific, i just expected it would not happen
Blast Man is sure a cool character, am i right?
I am actually Play Dash, but i learned my mistake since.

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Bean man
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Re: Version 1.4.2.1

Post by Bean man » Thu Feb 14, 2019 5:30 am

I know this is hardly a bug, but Silver Tomahawk did 3 damage in the original and in this version it does 2.
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Re: Version 1.4.2.1

Post by Yoshi2018 » Thu Feb 14, 2019 9:34 pm

Bean man wrote:
Thu Feb 14, 2019 5:30 am
I know this is hardly a bug, but Silver Tomahawk did 3 damage in the original and in this version it does 2.
I think that is intentional.
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Re: Version 1.4.2.1

Post by Bean man » Thu Feb 14, 2019 10:35 pm

Yoshi2018 wrote:
Thu Feb 14, 2019 9:34 pm
Bean man wrote:
Thu Feb 14, 2019 5:30 am
I know this is hardly a bug, but Silver Tomahawk did 3 damage in the original and in this version it does 2.
I think that is intentional.
Why? If anything Knight crusher should be the one that does 2 damage.
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