Version 1.4.2.1

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Hyenyaku
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Re: Version 1.4.2.1

Post by Hyenyaku » Mon Mar 11, 2019 4:15 am

Blast Man wrote:
Sun Mar 10, 2019 7:44 pm
for a second i thought 1.5 came that isn't a peng
Ahh yes, it isn't a peng. I just wrote the wrong name. Just see the video, I think writing down the right name now is not important anymore.

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Luigi
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Re: Version 1.4.2.1

Post by Luigi » Tue Mar 12, 2019 3:22 am

Hyenyaku wrote:
Sat Mar 09, 2019 3:42 pm
The sound effects of Spring Man in inductance mode keep bothering me even when pause menu is turned on. If the mode is actived right before Mega start a new live the sound effects still continue to play until the mode itself is activated in the next boss battle.
This has been long since fixed right after the last version of 1.4.2.1

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Hyenyaku
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Re: Version 1.4.2.1

Post by Hyenyaku » Tue Mar 12, 2019 4:11 am

Luigi wrote:
Tue Mar 12, 2019 3:22 am
This has been long since fixed right after the last version of 1.4.2.1
Oh, okay good job! Go go dev team! More reason to wait for 1.5.

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Bean man
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Re: Version 1.4.2.1

Post by Bean man » Tue Mar 12, 2019 4:23 am

I don't know how I pulled it off but I used Ice slasher to stun a killer bullet and quickly destroyed it, then accidentally paused the game. When I unpaused, the animation and effect of it exploding kept repeating in the same spot for almost two minutes. It could still hurt you.
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1.5 for life!... until 1.6

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Hi I'm Daisy
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Re: Version 1.4.2.1

Post by Hi I'm Daisy » Wed Mar 13, 2019 8:10 pm

This is something that has saddened many a level creator that happens to use water.

Essentially, if you put a vertical boss gate in the editor with water over it, it will treat it as a non-solid object, as in the water will goes through it, but when actually playing the level it gets treated as a solid object and the water doesn't go through, and because it's non-solid in the editor, you can't place a water object where it should be.

There seem to be several issues with the water though, most notably, screen tearing any time water is on screen.
HI I'M DAISY

DestroyerOfDestruction
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Re: Version 1.4.2.1

Post by DestroyerOfDestruction » Sat Mar 16, 2019 3:37 am

If Ice Man jumps over a Flip Platform, he will become unable to move. The glitch happens if Ice Man jumps over a flip platform, not if he is set to appear over one to begin with.

After Ice Man jumps over a Flip Platform while firing the Ice Slasher, he will be stuck on the jumping animation.

This is an image I uploaded in Google Drive.

https://drive.google.com/open?id=1dKiPp ... KelMW08HOA

SMAAASH!!! Puppy
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Re: Version 1.4.2.1

Post by SMAAASH!!! Puppy » Sat Mar 16, 2019 8:28 pm

The game freezes if a Falling Platform falls on top of a Force Beam while Stone Man is in the room. This does not happen if Stone Man is not in the room nor if Stone Man is replaced with Ice Man, Time Man, Napalm Man, or Hard Man. It is worth noting that I did not check all of the Robot Masters, just the ones listed. I have no clue what could cause this but if it is just Stone Man that is the problem then it hopefully won't be too hard to figure out.

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BenPlusMM
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Re: Version 1.4.2.1

Post by BenPlusMM » Sun Mar 17, 2019 10:35 pm

They didn't put a cap on Crystal Eyes fired.
Does this look like the face of mercy to you?
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Currently no longer on hiatus.

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8JKN4
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Re: Version 1.4.2.1

Post by 8JKN4 » Sun Mar 17, 2019 10:44 pm

BenPlusMM wrote:
Sun Mar 17, 2019 10:35 pm
They didn't put a cap on Crystal Eyes fired.
If I had to guess, that's caused due to the fact that in MMM, once reflected, a shot stops counting towards the bullet on-screen limit, but sometimes, rebounding weapons like the Gemini Laser and, obviously, Crystal Eye, can still rebound off of the reflective entity, if it's a solid and not an enemy. It seems like in these cases, even though they act normally, they still stop counting towards the limit, so you can fire out as many projectiles as you want.
Hell Man: hotter than Heat Man, deader than Skull Man. Hell yeah.(Mugshot by MP64)

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Yoshi2018
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Re: Version 1.4.2.1

Post by Yoshi2018 » Sun Mar 17, 2019 11:28 pm

BenPlusMM wrote:
Sun Mar 17, 2019 10:35 pm
They didn't put a cap on Crystal Eyes fired.
That's fun. Don't report it.
I am inactive. If you see me, consider yourself unlucky.

G-Force huh? Sigh, it sounds like a disaster waiting to happen. And don't expect me to clean up your messes.

BandannaDee
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Re: Version 1.4.2.1

Post by BandannaDee » Mon Mar 18, 2019 1:52 am

I was trying to start the game on a new PC running windows 7, but when I start it, it immediatly crashes. I got this error Problem Event Name: APPCRASH
Application Name: MegaMaker.exe
Application Version: 1.0.0.10
Application Timestamp: 57f65875
Fault Module Name: KERNELBASE.dll
Fault Module Version: 6.1.7601.17965
Fault Module Timestamp: 506dbe50
Exception Code: e0434f4d
Exception Offset: 0000c41f
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
I don't know if that helps, but here you go.
Also, I downloaded it again but it still happened

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Bean man
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Re: Version 1.4.2.1

Post by Bean man » Mon Mar 18, 2019 1:56 am

BenPlusMM wrote:
Sun Mar 17, 2019 10:35 pm
They didn't put a cap on Crystal Eyes fired.
I've known about this for a while, but haven't said anything.

plox don't change it's fun too spam.
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BenPlusMM
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Re: Version 1.4.2.1

Post by BenPlusMM » Wed Mar 20, 2019 12:38 am

woah
sorry i just have a screenshot but WOW
the music just flat-out stopped as well, with no death sound effect either
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Last edited by BenPlusMM on Wed Mar 20, 2019 9:07 am, edited 1 time in total.
Does this look like the face of mercy to you?
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BenPlusMM
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Re: Version 1.4.2.1

Post by BenPlusMM » Wed Mar 20, 2019 12:46 am

also i literally just got the same level twice in a row in wily challenge
Does this look like the face of mercy to you?
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BenPlusMM
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Re: Version 1.4.2.1

Post by BenPlusMM » Wed Mar 20, 2019 9:07 am

ooh lemme play a random level
*clicks random*

Code: Select all

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objMainMenu:

global variable <unknown built-in variable>(-1610512354, -2147483648) not set before reading it.
at gml_Object_objMainMenu_Draw_0
############################################################################################
Does this look like the face of mercy to you?
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Currently no longer on hiatus.

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