Blasting-Zone (ID:296469)

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Tyler-bot
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Blasting-Zone (ID:296469)

Post by Tyler-bot » Wed Feb 13, 2019 7:14 pm

It's been a long time since this stage has seen the light of day. After several months of moldering, I went back and did changes to the structure, featured enemy-types and trimmed out all unnecessary rooms and teleporters. All in all I feel the level runs smoother and seems more focused while still maintaining a sense of urgency as bombs explode behind the player. Added Protoman as an optional character for those wanting something different, and the E-Tank challenge's second half has been completely changed to a more combat-orientated situation. An optional Dive-Missile Weapon Capsule Challenge is also included for those who want to go that extra mile for a boost in fire-power. I've geared this stage to be on the more difficult end of the spectrum so don't expect things to be simple. Hope you all enjoy!

Type: Traditional/fortress
Length: Medium
Difficulty: Hard
Megaman Mechanics: Slide, no Charge-Shot
Protoman Mechanics: Double-Damage enabled
Weapons: Dive-Missile (optional)
E-Tanks: 1 (optional)
M-Tanks: 0


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Choose the character you are most comfortable playing as and get ready to blast your way to the boss!

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Bomb-Thrown is an all-new enemy-type that I've added to this stage. They definitely fit the theme!

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These time-bomb platforming puzzles are way easier than they look...

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If players happen to miss a jump and the bomb-platforms explode... just use these 're-set' teleporters to get the platforms back and try again!

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The final stretch will be an exercise in timing and platforming skill.

(ID:296469)

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LightDaemon
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Re: Blasting-Zone (ID:296469)

Post by LightDaemon » Wed Feb 13, 2019 7:39 pm

I'm poorly-skilled. From what I've played, it requires an extreme precision and it was tedious.
"As long as you are going to be thinking anyway, think LAPD."


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Tyler-bot
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Re: Blasting-Zone (ID:296469)

Post by Tyler-bot » Wed Feb 13, 2019 7:41 pm

- Ok. You are entitled to your opinion. Thanks for the feedback, dude!

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LightDaemon
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Re: Blasting-Zone (ID:296469)

Post by LightDaemon » Wed Feb 13, 2019 9:11 pm

Tyler-bot wrote:
Wed Feb 13, 2019 7:41 pm
- Ok. You are entitled to your opinion. Thanks for the feedback, dude!
I'll probably finish it later and give a constructive feedback.
"As long as you are going to be thinking anyway, think LAPD."


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Nigel Chinclucker
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Re: Blasting-Zone (ID:296469)

Post by Nigel Chinclucker » Wed Feb 13, 2019 9:14 pm

This is by far the most exact, unfair, punishing level you've ever created. I didn't like a ton of your older levels, but they were far better.
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Tyler-bot
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Re: Blasting-Zone (ID:296469)

Post by Tyler-bot » Wed Feb 13, 2019 9:30 pm

-Thanks a heap! So this is more like a kaizo level then?

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LightDaemon
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Re: Blasting-Zone (ID:296469)

Post by LightDaemon » Wed Feb 13, 2019 10:34 pm

I gave the level another try. It was kinda tedious at times, but in a good way. Overall, I really enjoyed it. It's far from being a kaizo level, it's just a bit hard. There were some very interesting platforming sections with these bombs.

Amazing stage, good job.
"As long as you are going to be thinking anyway, think LAPD."


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Tyler-bot
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Re: Blasting-Zone (ID:296469)

Post by Tyler-bot » Wed Feb 13, 2019 11:07 pm

LightDaemon wrote:
Wed Feb 13, 2019 10:34 pm
I gave the level another try. It was kinda tedious at times, but in a good way. Overall, I really enjoyed it. It's far from being a kaizo level, it's just a bit hard. There were some very interesting platforming sections with these bombs.

Amazing stage, good job.
- Thanks for giving it another try! I was worried about the difficulty being too much but ultimately decided to keep it where it was. Glad to hear you don't think it was kaizo-level difficulty as that was never my intent. Hope you give my next upload a spin! Keep your fingers crossed for 1.5! -Ty

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TrashMan69
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Re: Blasting-Zone (ID:296469)

Post by TrashMan69 » Wed Feb 13, 2019 11:15 pm

This is a fantastic stage!
Its really gimmicky but it uses those gimmicks really well and to their fullest ability
the level kept me on my feet the whole time and really encourages the player to go fast which can sometimes lead to your death, but that doesn't even bother me at all tbh
I really have nothing else to say other than this was a fantastic display of what count bombs and good design can do together!
Awesome work! :mrgreen:
Nothing happened guys, no one was at my computer! Im Fine! :D

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Tyler-bot
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Re: Blasting-Zone (ID:296469)

Post by Tyler-bot » Wed Feb 13, 2019 11:37 pm

TrashMan69 wrote:
Wed Feb 13, 2019 11:15 pm
This is a fantastic stage!
Its really gimmicky but it uses those gimmicks really well and to their fullest ability
the level kept me on my feet the whole time and really encourages the player to go fast which can sometimes lead to your death, but that doesn't even bother me at all tbh
I really have nothing else to say other than this was a fantastic display of what count bombs and good design can do together!
Awesome work! :mrgreen:
- Thanks for the playthrough! Really glad you enjoyed it! I've been trying to make more intense platforming sections that keep the player on their toes and it's definitely been hit or miss :) . Thanks again and I hope you try out my next upload! -Ty

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LightDaemon
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Re: Blasting-Zone (ID:296469)

Post by LightDaemon » Thu Feb 14, 2019 2:25 am

This level is long, tedious, annoying and overall extremely frustrating. It requires an extreme precision and the lack of checkpoints doesn't help. Sorry, I didn't like.
"As long as you are going to be thinking anyway, think LAPD."


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Tyler-bot
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Re: Blasting-Zone (ID:296469)

Post by Tyler-bot » Thu Feb 14, 2019 2:43 am

LightDaemon wrote:
Thu Feb 14, 2019 2:25 am
This level is long, tedious, annoying and overall extremely frustrating. It requires an extreme precision and the lack of checkpoints doesn't help. Sorry, I didn't like.
-Thanks for another playthrough! Feedback taken into consideration for future uploads! Sorry it was too difficult for you.
-Ty

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LightDaemon
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Re: Blasting-Zone (ID:296469)

Post by LightDaemon » Thu Feb 14, 2019 5:49 am

Tyler-bot wrote:
Thu Feb 14, 2019 2:43 am
LightDaemon wrote:
Thu Feb 14, 2019 2:25 am
This level is long, tedious, annoying and overall extremely frustrating. It requires an extreme precision and the lack of checkpoints doesn't help. Sorry, I didn't like.
-Thanks for another playthrough! Feedback taken into consideration for future uploads! Sorry it was too difficult for you.
-Ty
Sorry, it was a stupid joke.

Signed, that guy.

Real feedback is above.
"As long as you are going to be thinking anyway, think LAPD."


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AppendixOfTheCards
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Re: Blasting-Zone (ID:296469)

Post by AppendixOfTheCards » Thu Feb 14, 2019 7:51 pm

I will play this stage to completion. So far, I am only at the Dive Missile section. The count-bomb jumps feel very precise. I am playing with a cheap gamepad so that might be part of the problem but a little leeway to actually stand up and jump might make for less agitation. Will keep you updated.

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