Favorite Sonic 2 zone?

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Favorite Sonic 2 zone?

Emerald Hill
0
No votes
Chemical Plant
1
6%
Aquatic Ruin
1
6%
Casino Night
4
25%
Hill Top
2
13%
Mystic Cave
4
25%
Oil Ocean
1
6%
Metropolis
3
19%
Sky Chase
0
No votes
Wing Fortress
0
No votes
 
Total votes: 16

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Favorite Sonic 2 zone?

Post by Mega1221 » Mon May 06, 2019 9:46 pm

Metropolis. Fight me!!
I don't know what to say... meh. :|

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Re: Favorite Sonic 2 zone?

Post by Fluff Man » Mon May 06, 2019 9:58 pm

Personally i liked hill top a lot.
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Mon May 06, 2019 10:33 pm

Mega1221 wrote:
Mon May 06, 2019 9:46 pm
Metropolis. Fight me!!
Image
^Trial and error segments

-Annoying enemy placement designed to hit you
-Collision detection acts like it was done by a 4 year old
-Untaught gimmicks
-Tedious gameplay split into 3 acts
-Boss has an annoying 3D sphere rotating gimmick making it a lot harder to avoid damage than it needs to be

I could go on but I have been sketching "better Metropolis zone" ideas. I think the zone could potentially not be a dumpster fire, if more was done right.

For now, I just don't play Sonic 2 past Oil Ocean

As for my favorite, it's casino night.
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Re: Favorite Sonic 2 zone?

Post by Bean man » Mon May 06, 2019 10:48 pm

Choosing Hill top just for the music.
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Re: Favorite Sonic 2 zone?

Post by Diamond Wolf » Tue May 07, 2019 12:18 am

I picked Mystic Cave because it's one of the few places I've seen what I call "psychological difficulty". It's designed to seem hard (I know I'm not the only person who had an especially hard time here when I started) but in reality it's quite easy as long as you don't freak out.
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Re: Favorite Sonic 2 zone?

Post by Royalguard » Tue May 07, 2019 11:06 pm

Sonic The Hedgehog 2 was the first video game I ever played, and is one of the game I have played the most times over the years in various formats.

That said, as I get older, the flaws in its design get more and more apparent. I find most of the zones lacking in personality, poorly designed, or a combination of the two.

The Zone I find has the most personality and satisfactory level design to go along with it, is Casino Night Zone. Gimmicks are usually introduced pretty safely, the zone pushes its theming and personality to the max with various pinball themed gimmicks, and interactable slot machines. The pinball gimmicks are even introduced as an optional way to fight the boss at the end of Act 2, allowing you to either use them to attack the boss, or ignoring them completely and fighting the boss with wall-jumping.

Was also considering Chemical Plant, but between janky collision of the "four block platforms", the drowning lives underflow glitch being possible in Act 2, and a softlock I found in the secret route in Act 2, the level's great theme and personality, can't save it from its notably unpolished design.
Mega1221 wrote:
Mon May 06, 2019 9:46 pm
Metropolis. Fight me!!
- Enemy placements are cheap and obnoxious.
- Poor introductions and/or teaching for various level gimmicks.
- Bouncy Walls have the potential to softlock the player in some situations, forcing a Time Over if they want to continue.
- Design oversight where dropped rings despawn instantly upon touching the horizontal screen wrap boundary.
- The zone didn't need to be three acts long, the concepts in the zone don't evolve enough to warrant it, and the cheap/tedious level design makes the zone more than ware out it welcome by the end of Act 2.

IMO, one of the worst zones in the game, its somehow even worse designed than Oil Ocean, a zone notable for the sea horses of doom, spindashing under the entire level's support beams to skip large portions, and a glitch in Act 2 that completely breaks the player's physics.
Last edited by Royalguard on Tue May 07, 2019 11:47 pm, edited 2 times in total.
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Re: Favorite Sonic 2 zone?

Post by Royalguard » Tue May 07, 2019 11:31 pm

Diamond Wolf wrote:
Tue May 07, 2019 12:18 am
"psychological difficulty"
More like, Artificial Difficulty.

I still do like Mystic Cave Zone, but its challenges come off to me as annoying, more so than well though out.
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Tue May 07, 2019 11:39 pm

Emerald Hill: Works as a starting place, well done zone.
Chemical Plant: Act 2 has its problems but it's still a good enough zone to enjoy.
Aquatic Ruin: Good but I hate Act 2's underwater section and the crappy enemy placements.
Casino Night: Yeet
Hill Top: I mean, it's just emerald hill with lava... it's good enough.
Mystic Cave: This zone succ to me. The boxes are annoying, enemies are just an excuse to stop your speed, the pit in act 2 can't be escaped, the boss is annoying, and the collision is somehow worse than that of Chemical Plant 2.
Oil Ocean: I liked this zone so r/unpopularopinion
Metropolis Zone: Sucks
Sky Chase: Boredom; the sonic game!
Wing Fortress: Unfair; the sonic game!
Death Egg: The final zone would be good if they gave you rings. They designed this bosses SO POORLY, around having rings rather than no rings. Yet you get no rings. I can't count how many times this zone has ended people's runs.
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Re: Favorite Sonic 2 zone?

Post by Diamond Wolf » Wed May 08, 2019 1:27 am

It helps to know that Death Egg's bosses have a strict pattern they always follow, but I do agree that rings would still be nice. Even a shield box if they don't want to allow a good ring re-collector to get hit as much as they want and still beat the zone.

Also re cheap difficulty in Mystic Cave - If you have a good idea of how to tackle each obstacle, you should only get caught by the hidden spike traps (both the floor things and the enemies) - but if you have a good eye and learn to be suspicious of tiles with the metal on them (especially when they're shorter horizontal segments or go down more than one tile of wall), those generally won't even be a problem. I will agree with the spike pits being BS though - why not just make them bottomless pits? I heard somewhere that there is a hidden way back up, but I haven't found it. (Then again, the last time I fell down there I went to Hidden Palace. That was a good place to put the secret exit in the mobile version.)
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Wed May 08, 2019 8:03 pm

Agreed with 2013's hidden palace. Especially considring how I always fall in on accident.
Oil Ocean is okay to me when I played it a second time. Falling into the oil was a burden the first time around, which is why I enjoyed it a lot more than my first time. I know people find OOZ annoying, but other than the oil my first time around, I had zero problems with the zone. I just wish it was the last zone in the game becuase...
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Re: Favorite Sonic 2 zone?

Post by Royalguard » Thu May 09, 2019 6:46 am

Brazencoronet17 wrote:
Tue May 07, 2019 11:39 pm
Death Egg: The final zone would be good if they gave you rings. They designed this bosses SO POORLY, around having rings rather than no rings. Yet you get no rings. I can't count how many times this zone has ended people's runs.
I have to agree about the bosses in Death Egg Zone being poorly designed, but for completely different reasons.

Namely the Silver Sonic softlock glitch, and a possible oversight where when you hit Death Egg Robot while it is leaning forwards, on the rare occasion you pass through him and die by collision damage instead of bouncing off and away like normal.
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Re: Favorite Sonic 2 zone?

Post by 02gn » Thu May 09, 2019 11:31 pm

Voted for Casino Night

Music, gimmicks and even single enemy are really coolio. And small bears aww...
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Fri May 10, 2019 12:04 am

I've noticed this. The flaws of Sonic games seem to be pretty apparent nowadays, but the 2D Mario games are nearly never criticized. Are they really that perfect or am I just on the wrong side of the internet?
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Re: Favorite Sonic 2 zone?

Post by V1ralGam3r » Fri May 10, 2019 3:34 am

Believe it or not, I have to go with Aquatic Ruin on this one. There's way more zones with more fun / interesting gimmicks to them, but this is the only zone I can immediately think of where the fastest way through it isn't buggy to some extent or another.

Green Hill 2 has that spring that launches you into an enemy due to a bug (fixed in Mobile edition), Chem Plant 2's better route is just straight-up hidden and can clip you sometimes, but Aquatic Ruin's worst aspect is just some platforming that, while precise, is at least reliable to do consistently.

I also like how you can just go through the entire zone without touching the water at all if you want, so you just get the nice peppy music, some neat spindash ramp jumps, and a mostly inoffensive boss. :)
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Mon May 13, 2019 9:25 pm

Ima do a nitpick on every single zone in the game.

Emerald Hill, The Bad:

-Clipping glitches.
-Some waterfalls have endless pits, others have secrets. This is a problem
-Enemy you launch into in the original in Act 2
-The annoying spikes that come up, down, up
-Far too easy and puts almost nothing toward you

Chemical Plant, The bad:

-The flipping platforms are poorly taught
-Bad collision detection in Act 2
-Two of the spiders in act 2 can gang up on you and kill you if you're not invincible or have a shield
-Softlock in secret path
-Poorly tacked in water gimmick
-That one segment in act 2
-Falling after the segment in act 2 puts you back in that one point in act 2
-Boss can be bopped to death
-Yuo can die after the boss due to the flipping platforms
-(Knuckles only) After hitting the signpost, if you latch on to the wall on the left, you softlock

Aquatic Ruin, The Bad:

-The collision in the zone is terrible
-Act 2 has an annoying underwater segment
-Crappy enemy placement
-Touching this one pillar in act 2 kills you for no reason due to the BS collision
-You don't even have to do the underwater segment, killing the whole purpose
-(Tails, 2013 remake only) you can fly over the entirety of Act 2 (EVEN THE BOSS).

Casino Night, The Bad:

-Clipping glitch
-You don't get an extra life if yo get 300+ rings, due to no code in place for it
-the boss can be hindersome

Hill Top, the bad:
-The loops you have to spin through the ground sometimes put you in a running position even after spinning
-Crash in Act 1
-Layer switching can cause a lot of problems here
-You sometimes are forced to take lava damage after beating the boss as it is descending into the lava, since you can't bounce high enough to save yourself

Mystic cave, The Bad:

-Bad collision
-Enemies aren't designed very well
-The platforms with spikes on the sides that come out from the wall are never taught
-The infamous pit of act 2, only escapable with Knuckles
-The stalacites that fall during the boss can hurt you, but that is not taught
-The hangable vines and switches stop all your speed and stop the pace for seemingly no reason
-Actually, the pacng in this zone isn't very good in general

Oil Ocean, the bad:

-Falling in the oil is a giant burden
-Psychics can be broken
-Elevators break the pace
-The boss has a similar problem with hill Top's

Metropolis, the Bad:

-Almost everything

Sky chase, The Bad:

-You can fall off the plan via spindash
-Clunky control
-Painfully slow and easy

Wing Fortress, The Bad:

-This zone tries to troll you
-Psychics breakign glitch similar to OOZ
-You can die at the start if you don't jump from the plane
-The cutscene can kill you if the zone takes you 9+ minutes due to Time Over
-Does not mesh well with Super sonic
-The boss is extremely irritating
-Very questionable jumps

Death Egg, the bad:

-The bosses are designed as bosses you'd have rings for, but...
-You get no rings
-You can't be Super Sonic, which can defeat the purpose
-Metal Sonic softlock
-The collision of the Mecha Egg is off, sometimes you clip through and die
-Why do the spikes on his arms hurt you? Who thought that was a good idea?
-Knuckles can't jump high enough to hit the boss normally so he has to play it extremely safe
-You can spindash at Metal Sonic's start point, allowing you to take half his health instantly
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Re: Favorite Sonic 2 zone?

Post by Diamond Wolf » Tue May 14, 2019 1:45 am

Brazencoronet17 wrote:
Mon May 13, 2019 9:25 pm
Mystic cave, The Bad:
...
-The stalacites that fall during the boss can hurt you, but that is not taught
Gonna nitpick your nitpick

Since when do games teach you in the stage how the boss attacks before you get there? :P
And was there ever a point in the first two (three actually) games where spike-looking things falling from the ceiling were just decoration?

Also re Knuckles stuff: The game wasn't even built around Knuckles, they just added the Sonic and Knuckles lock-on thing with Sonic 2 as a selling point. If you need proof, try beating Wing Fortress damageless. You physically can't jump high enough to go atop the plane, meaning you have to take the shortcut (aka damage boost through a propeller).
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Tue May 14, 2019 10:23 am

Diamond Wolf wrote:
Tue May 14, 2019 1:45 am
Brazencoronet17 wrote:
Mon May 13, 2019 9:25 pm
Mystic cave, The Bad:
...
-The stalacites that fall during the boss can hurt you, but that is not taught
Gonna nitpick your nitpick

Since when do games teach you in the stage how the boss attacks before you get there? :P
And was there ever a point in the first two (three actually) games where spike-looking things falling from the ceiling were just decoration?

Also re Knuckles stuff: The game wasn't even built around Knuckles, they just added the Sonic and Knuckles lock-on thing with Sonic 2 as a selling point. If you need proof, try beating Wing Fortress damageless. You physically can't jump high enough to go atop the plane, meaning you have to take the shortcut (aka damage boost through a propeller).
They share the same palette as the ceiling. At least one person should've thought they wqeren't threatening. Lots of games teach you boss attacks. They warn you, repeat phases, and the like. Even as simple as a platforming challenge. In Super Mario Bros., Bowser's fire is spewed out before you meet bowser. I think it's a deserved criticism.

Actually Mystic Cave is kinda fun with Knuckles. You can climb almost anywhere. But as for the Wing Fortress thing? Wow.
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Re: Favorite Sonic 2 zone?

Post by Royalguard » Tue May 14, 2019 11:44 am

Brazencoronet17 wrote:
Mon May 13, 2019 9:25 pm
Oil Ocean, the bad:

-Falling in the oil is a giant burden
-Psychics can be broken
-Elevators break the pace
-The boss has a similar problem with hill Top's
Additional point:

-Oversight where the boss has no methods of attacking if the player, if the player stays under the platforms.
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Re: Favorite Sonic 2 zone?

Post by Brazencoronet17 » Tue May 14, 2019 7:58 pm

Royalguard wrote:
Tue May 07, 2019 11:06 pm
sea horses of doom
What about the sea horses? Aren't they unused or something
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Re: Favorite Sonic 2 zone?

Post by Royalguard » Wed May 15, 2019 12:52 am

Brazencoronet17 wrote:
Tue May 14, 2019 7:58 pm
Royalguard wrote:
Tue May 07, 2019 11:06 pm
sea horses of doom
What about the sea horses? Aren't they unused or something
The seahorse enemies in OOZ are very poorly implemented in my opinion, they attack the moment they are spawned and can be hard to react to in some instances. The level designers also have occasional instances of placing the enemies in awful locations, such as in a room where fans are in the floor flipping you around and making you unable to defend yourself from their attacks, or ramps going upwards that greatly benefit their projectile firing angle.
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