Doc Wave V.2 (350661)

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D-Man
Posts: 540
Joined: Sun Dec 09, 2018 4:17 pm

Doc Wave V.2 (350661)

Post by D-Man » Fri Sep 06, 2019 9:24 pm

Type: Traditional (w/ 2 bosses)
Length: Medium (37 screens)
Weapons: Mega Buster (no charge), Gravity Hold, Charge Kick, Water Wave, Crystal Eye
Utilities: Rush Coil and Jet
https://megamanmaker.com/?level=350661

A reworked version of the crappy example level for the Doc Robot Challenge I hosted a month ago. It features the following changes:
  • Oil Slider and Weapon capsules have been removed. The latter half of the level was remodeled extensively, mainly focusing on dangerous jumps through rain and Cossack/Falling platforms.
  • All Tondealls have been replaced with Tripropellans.
  • Every instance of a Kaminari Kogoro has two of them stacked in the same place. This was done in an attempt to make them more threatening.
  • Bubble Man's arena is smaller, but has more water. Two Girees accompany him, and his weaknesses to Gravity Hold and Charge Kick have been swapped.
  • Metal Man now has a secondary weakness to the Buster. This should make the fight progress faster.
  • Other, smaller changes in enemy placement
A look at the new arena for Bubble Man.
Image

The Marine Bike was destroyed in the storm, forcing Mega to go across on foot.
Image

User avatar
D-Man
Posts: 540
Joined: Sun Dec 09, 2018 4:17 pm

Re: Doc Wave V.2 (350661)

Post by D-Man » Thu Sep 12, 2019 7:27 pm

Here's the original level if you want to compare/torture yourself.

https://megamanmaker.com/?level=344704

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Kun fu Cuts Man
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Re: Doc Wave V.2 (350661)

Post by Kun fu Cuts Man » Fri Sep 20, 2019 11:13 pm

Spongebob´ s narrator: One week 1/2 later...
IT´ S @ THE FEEDBACKER TIME!

This was certainly a major step-up from Doc Wave v1; the low tone down of enemies was certainly an upgrade, as well as the weakness swapping of Doc Bubble. Both G Hold and C kick were useful through the run, especially the second half. Now on to my only complain: Maybe the rain could´ ve been town down, as this made some jumps between cossack plataforms somewhat harsh without C kick. And a little nitpick: why a random block in the third screen transitioning to the 4th? it doesn´ t really make sense as it doesn´ t block anything nor serve a porpuse.

7.75/10 Certainly much better than v1
Image
Does this count?

About my fangame, I made a new server and all the things related to it have been relocated there, join here
Finished it.

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