Bring more missing assets to a future update

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Mabrick
Posts: 1496
Joined: Sun Jul 16, 2017 9:28 pm
Location: Grado, Magvel

Bring more missing assets to a future update

Post by Mabrick » Fri Sep 13, 2019 4:53 am

Some small feedback for future updates.

I would like to see 1.7 focus on lost assets from NES era. Like alot of stuff was not there that could be easy to implement in Megamaker like guts lift, junk chutes and various other things. Weapons, depending on how 1.6 goes with that, it could need weapons from the older games like Napalm bomb or Dust crusher, pretty simple weapons with some potential. I know there are still some aesthetics missing but i think we have already enough to supply for long while. What it should focus on is the enemies, gimmicks and maybe a few weapons. A much higher quantity of assets over an editor feature. Maybe 1.7 could be just a small update not really big or anything compared to others.

That's all part of my feedback.
Your average level designer who makes traditional levels in Megamaker.

Lastest level: Crimson Coast
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Blue_Bummer
Posts: 87
Joined: Sat Jun 22, 2019 7:38 pm

Re: Bring more missing assets to a future update

Post by Blue_Bummer » Fri Sep 13, 2019 2:22 pm

I'd be happy with a smaller 1.61 update that focused on enemies, gimmicks and a few weapons from past games.. Weapons especially. :)

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