(Un)Locking slide, charge shot within a level

Post feedback or suggestions for the game
Post Reply
User avatar
Lozof
Posts: 123
Joined: Wed Oct 31, 2018 4:01 pm
Location: Stuck in the level editor
Discord: Lozof#1785
Contact:

(Un)Locking slide, charge shot within a level

Post by Lozof » Fri Oct 11, 2019 1:00 pm

We already have weapon capsules. That made me think, would be useful / reasonable if there were capsules to lock or unlock the slide, dash or charge shot? Since there are quite a few metroidvania levels, Mega Man could evolve even more with these features. On the other hand these features seem like they should establish a basis how the character controls in that specific level, so it might shouldn't be allowed to be changed mid-level. What is your opinion on that?

Edit: Of course I also meant to include the attributes for Proto Man (Proto Strike, double damage) and Bass (slide, double jump)
Last edited by Lozof on Fri Oct 11, 2019 6:51 pm, edited 1 time in total.
My 8-bit music channel on Youtube: Lozof Music

My Mega Man Maker channel: Doctor Wrily

My current project (content on both channels; start at Intro Stage, ID: 269134):
Image

User avatar
Blue_Bummer
Posts: 141
Joined: Sat Jun 22, 2019 7:38 pm

Re: (Un)Locking slide, charge shot within a level

Post by Blue_Bummer » Fri Oct 11, 2019 1:40 pm

...Mega Man could evolve...
I like it. It goes along with the idea of unlocking different attributes while playing a level in the bolts without shops thread. Great for exploration and Metroivania levels!

User avatar
14Protoman
Posts: 559
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: (Un)Locking slide, charge shot within a level

Post by 14Protoman » Fri Oct 11, 2019 3:33 pm

I also made a topic about that.

viewtopic.php?f=6&t=9250

And yes, the truth is that I like your idea, although it would also be good to have capsules to enable double / medium damage and Proto strike for PM and Double jump for Bass.

User avatar
Lozof
Posts: 123
Joined: Wed Oct 31, 2018 4:01 pm
Location: Stuck in the level editor
Discord: Lozof#1785
Contact:

Re: (Un)Locking slide, charge shot within a level

Post by Lozof » Fri Oct 11, 2019 6:49 pm

14Protoman wrote:
Fri Oct 11, 2019 3:33 pm
I also made a topic about that.

viewtopic.php?f=6&t=9250

And yes, the truth is that I like your idea, although it would also be good to have capsules to enable double / medium damage and Proto strike for PM and Double jump for Bass.
Yeah, mine is just on a rather simple level. I did mean capsules for all attributes, which also means the one's you suggest. Double / medium damage would make for a sweet armor upgrade!
My 8-bit music channel on Youtube: Lozof Music

My Mega Man Maker channel: Doctor Wrily

My current project (content on both channels; start at Intro Stage, ID: 269134):
Image

User avatar
14Protoman
Posts: 559
Joined: Mon Oct 15, 2018 2:24 pm
Location: Argentina

Re: (Un)Locking slide, charge shot within a level

Post by 14Protoman » Fri Oct 11, 2019 9:29 pm

Lozof wrote:
Fri Oct 11, 2019 6:49 pm
14Protoman wrote:
Fri Oct 11, 2019 3:33 pm
I also made a topic about that.

viewtopic.php?f=6&t=9250

And yes, the truth is that I like your idea, although it would also be good to have capsules to enable double / medium damage and Proto strike for PM and Double jump for Bass.
Yeah, mine is just on a rather simple level. I did mean capsules for all attributes, which also means the one's you suggest. Double / medium damage would make for a sweet armor upgrade!
That's right, although I think double damage to all the characters would also be a good option for kaizo or Xstyle levels to get armor and that. You could also have to change the type of mega buster charge, as I mentioned completely in my subject.

User avatar
QuartexGames
Posts: 1529
Joined: Sun Apr 22, 2018 10:02 pm
Location: Fat's Fats Factory

Re: (Un)Locking slide, charge shot within a level

Post by QuartexGames » Sun Oct 13, 2019 7:48 am

Well. I already have an idea:
(Slide):
-Mega man can lock/unlock slide
-Proto Man can lock/unlock slide
-Bass can lock/unlock dash
(Charge Shot):
-Mega man can lock/unlock Charge Shot
-Proto Man can lock/unlock Proto Strike
-Bass can lock/unlock Double Jump
Meaning, there would be only 2 capsules needed.
It could work right?
Woah It's Green ID: 316053
Woah It's Blue ID: 260308
Woah It's Yellow ID: 263387
Woah It's Red ID: 325994
Woah It's WhiteID: 258788
Image

User avatar
Lozof
Posts: 123
Joined: Wed Oct 31, 2018 4:01 pm
Location: Stuck in the level editor
Discord: Lozof#1785
Contact:

Re: (Un)Locking slide, charge shot within a level

Post by Lozof » Sun Oct 13, 2019 8:30 am

QuartexGames wrote:
Sun Oct 13, 2019 7:48 am
Well. I already have an idea:
(Slide):
-Mega man can lock/unlock slide
-Proto Man can lock/unlock slide
-Bass can lock/unlock dash
(Charge Shot):
-Mega man can lock/unlock Charge Shot
-Proto Man can lock/unlock Proto Strike
-Bass can lock/unlock Double Jump
Meaning, there would be only 2 capsules needed.
It could work right?
It could work, but it might isn't be wanted if you change characters in a level with potentially different setup (even though it is rarely used). However, there is no option to lock/unlock slide for Proto Man yet, might be a good idea to add. An the other side: Double damage for Mega Man might also be something neat to add!
My 8-bit music channel on Youtube: Lozof Music

My Mega Man Maker channel: Doctor Wrily

My current project (content on both channels; start at Intro Stage, ID: 269134):
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests