The 1.6 Update

General discussion of Mega Man Maker
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Omega Man
Posts: 14
Joined: Wed Dec 05, 2018 12:56 pm

The 1.6 Update

Post by Omega Man » Tue Dec 03, 2019 11:34 am

In every update we had a big thing like the multiple bosses.
What do you guys think "the big thing" in this update is gonna be
I'm evil.....kinda.

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Neo Cutman
Posts: 631
Joined: Fri Apr 06, 2018 9:51 pm

Re: The 1.6 Update

Post by Neo Cutman » Tue Dec 03, 2019 11:40 am

Because of development time(8 months until now) I believe it will be something very complex.
Double Gear System for weapons, and maybe for some bosses.

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LeonardMan
Posts: 1335
Joined: Sat Jul 15, 2017 11:55 am

Re: The 1.6 Update

Post by LeonardMan » Tue Dec 03, 2019 12:46 pm

Omega Man wrote:
Tue Dec 03, 2019 11:34 am
In every update we had a big thing like the multiple bosses.
What do you guys think "the big thing" in this update is gonna be
After the multiple bosses update, I can't think of anything else this game needs (aside from the usual "moar bosses/weapons/enemies/etc."). In fact, I believe they should not even add any more "big things" from 1.7 onward in order to use that timeslot either for more polishing/testing or just not use it to make the development cycle shorter and get the update out faster.

All I personally care about is getting the bosses and weapons of the elemental themes that my levels require.

Oh! And the mid-gameplay music changer! That's VITAL! I don't see why that's not a thing yet!
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

yotubesocialhd2
Posts: 97
Joined: Fri Mar 15, 2019 7:55 pm

Re: The 1.6 Update

Post by yotubesocialhd2 » Tue Dec 03, 2019 12:56 pm

I'm hopping the BIg thing will be some sort of Endless Mode in the "Wily Tower" mode! :D

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Neo Cutman
Posts: 631
Joined: Fri Apr 06, 2018 9:51 pm

Re: The 1.6 Update

Post by Neo Cutman » Tue Dec 03, 2019 2:31 pm

LeonardMan wrote:
Tue Dec 03, 2019 12:46 pm
Omega Man wrote:
Tue Dec 03, 2019 11:34 am
In every update we had a big thing like the multiple bosses.
What do you guys think "the big thing" in this update is gonna be
After the multiple bosses update, I can't think of anything else this game needs (aside from the usual "moar bosses/weapons/enemies/etc."). In fact, I believe they should not even add any more "big things" from 1.7 onward in order to use that timeslot either for more polishing/testing or just not use it to make the development cycle shorter and get the update out faster.

All I personally care about is getting the bosses and weapons of the elemental themes that my levels require.

Oh! And the mid-gameplay music changer! That's VITAL! I don't see why that's not a thing yet!
In fact with Boss Rush and Music Changer we could make a complete game within a single level.

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02gn
Posts: 455
Joined: Sat Mar 30, 2019 1:49 pm
Location: Poland
Discord: *02gn*#5656
Contact:

Re: The 1.6 Update

Post by 02gn » Tue Dec 03, 2019 5:13 pm

What I wish would be the 1.6's surprise?
Here are my ideas:

- Double Gear
- some Wily Bosses and more midbosses
- MM&B content
I have entered:

1.6 hype mode

So I might be active for some time here

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Omega Man
Posts: 14
Joined: Wed Dec 05, 2018 12:56 pm

Re: The 1.6 Update

Post by Omega Man » Tue Dec 03, 2019 6:27 pm

02gn wrote:
Tue Dec 03, 2019 5:13 pm
What I wish would be the 1.6's surprise?
Here are my ideas:

- Double Gear
- some Wily Bosses and more midbosses
- MM&B content
The wily bosses is the thing I want in this game but I think they are classified in the "specific bosses wich don't play well with uneven terrain"
I'm evil.....kinda.

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LeonardMan
Posts: 1335
Joined: Sat Jul 15, 2017 11:55 am

Re: The 1.6 Update

Post by LeonardMan » Tue Dec 03, 2019 7:41 pm

Neo Cutman wrote:
Tue Dec 03, 2019 2:31 pm
LeonardMan wrote:
Tue Dec 03, 2019 12:46 pm
Omega Man wrote:
Tue Dec 03, 2019 11:34 am
In every update we had a big thing like the multiple bosses.
What do you guys think "the big thing" in this update is gonna be
After the multiple bosses update, I can't think of anything else this game needs (aside from the usual "moar bosses/weapons/enemies/etc."). In fact, I believe they should not even add any more "big things" from 1.7 onward in order to use that timeslot either for more polishing/testing or just not use it to make the development cycle shorter and get the update out faster.

All I personally care about is getting the bosses and weapons of the elemental themes that my levels require.

Oh! And the mid-gameplay music changer! That's VITAL! I don't see why that's not a thing yet!
In fact with Boss Rush and Music Changer we could make a complete game within a single level.
I've already done that without the Music Changer, I just need to fix a bunch of mistakes in it and have it playtested by my friend again.
Bubble Bobble: 242483

Castle of Illusion:
1: 231053
2: 231057
3: 231059
4: 231062
5: 231064
Final: 231066

Mr. Gimmick:
1: 178176
2: 178177
3: 178178
4: 178181
5: 178192
6: 178198
Final: ??????, Hunt for each digit in the other 6 levels!

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